I have a demo project that draws sine waves on a canvas (https://deck.net/9a027d6d67e9bde632c5ab7845551b3a/left).
When I scroll (even sometimes if there is nowhere to scroll, the canvas updates pause. (and if you try to continually scroll the mouse wheel--it results in continuous drawing stutter).
Is this just part of the javascript canvas? Or could this be part of Timer implementation?
Any ideas or thoughts would be appreciated.
When I scroll (even sometimes if there is nowhere to scroll, the canvas updates pause. (and if you try to continually scroll the mouse wheel--it results in continuous drawing stutter).
Is this just part of the javascript canvas? Or could this be part of Timer implementation?
Any ideas or thoughts would be appreciated.
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